In C++ string literals "Hello" are const and are immutable. I wanted to make a custom string class whose strings are not const chars, so they can be changeable
Here is a snippet of code that might illustrate what I'm trying to do:
#include <iostream>
class String {
public:
char * p_start;
String(char * strSourc) // Constructor
{
p_start = strSourc;
}
};
int main()
{
String myString("Hello");
// Create object myString, send "Hello" string literal as argument
std::cout << myString.p_start << std::endl;
// Prints "Hello"
*myString.p_start = 'Y';
// Attempt to change value at first byte of myString.p_start
std::cout << myString.p_start << std::endl;
// Prints "Hello" (no change)
myString.p_start = "Yellow";
// Assigning a string literal to p_start pointer
std::cout << myString.p_start << std::endl;
// Prints Yellow, change works. I thought myString "Hello" was const chars, immutable
return 0;
}
So, I'm confused. I've looked everywhere and it says that string literals, like "Hello", are immutable, each of their char bytes are unchangeable. Though I managed to assign Yellow to the p_start pointer, changing the first letter. Though changing the single letter H to a Y through dereferencing the H pointer didn't do anything.
Any insights would help me, thanks.