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I am developing a video conferencing system that should enable users to stream a session to (for now) the server. I would prefer using WebRTC to connect client and server. The big hurdle I stumbled upon now is the question how to actually "live stream" the video from getUserMedia to the server. I came across various methods including using a canvas element as well as some gateway (like Janus or Kurento) in the middle. I also found this answer here on Stack Overflow. However since this is a learning project I would prefer to use a pure WebRTC solution as well as not using the upcoming recording API, since I am aiming at a "live streaming" to the server.

My idea was to use nodeJS and have the server act as a peer. However I did not found a package for nodeJS that would enable those two channels (dataChannel seems always to be possible and might be a solution together with the canvas solution). So my question now: Are there any packages out there that I missed? Or is there any other way to implement this?

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