I have the following lua script :
mydata={}
function update(val)
mydata["x"] = val
if (val == 10)
-- Call C-Api(1)
else
--Register callback with C when free or some event happens
register_callback(callme)
end
function callme()
end
Basically I would like to have two instances of this script running in my C program/process with out having to create a new LUA state per script. And I want to call the function update() with val = 10 from the one instance and call the function update() with val = 20 from another instance. From the second instance it registers a callback function and just waits to be called.
Basically the script file is kind of a RULE that i am trying to achieve. Several events on the system can trigger this rule or script file. I would like to process this rule as per the event that triggered it. There could be multiple events triggering this script to run at the same time. So I need to have multiple instances of this script running differentiated by the kind of event that triggered it.
To Summarize, I want each caller to have separate individual instance of mydata
I would like to achieve something like this. I read some where that we should be able to run multiple instances of a lua script with out having to create a new lua instance by loading a new environment before loading the script
But I am not able to find the exact details.
Could some body help ?