I have found a lot of tutorials on a web for older OpenGL versions. But after i have loaded core functions for 4.5 i don't have access to glSwapBuffers. Probably this function is outdated. Is there any tutorial or doc how i can actually draw in OpenGL 4.5.
For now i have OpenGL initialized with PFD_DOUBLEBUFFER and i have shaders compiled into a program.
EDIT: As a loader i use OpenGL Loader Generator
ANSWER:
It is so happened that function name glSwapBuffers tricked me to think that it is OpenGL function, but it is not so. For Windows it is wingdi function. So, no need in gl::
prefix. Just call SwapBuffers(_hdc);