I was reading about the go language's defer statement. It allows you to specify an action to take when a function has ended. For example, if you have a file pointer or resource, instead of writing free/delete with every possible return path, you just need to specify the defer function once.
It looks like an analogue might be coming to C++ eventually (What is standard defer/finalizer implementation in C++?, Will there be standardization of scope guard/scope exit idioms?) Until then, is there anything unforeseen about doing it with an object whose destructor makes a callback? It looks like the destructor order for local variables is sane and that it also handles exceptions well, though maybe not exiting on signals.
Here is a sample implementation... is there anything troubling about it?
#include <iostream>
#include <functional>
using namespace std;
class FrameExitTask {
std::function<void()> func_;
public:
FrameExitTask(std::function<void()> func) :
func_(func) {
}
~FrameExitTask() {
func_();
}
FrameExitTask& operator=(const FrameExitTask&) = delete;
FrameExitTask(const FrameExitTask&) = delete;
};
int main() {
FrameExitTask outer_task([](){cout << "world!";});
FrameExitTask inner_task([](){cout << "Hello, ";});
if (1+1 == 2)
return -1;
FrameExitTask skipped_task([](){cout << "Blam";});
}
Output: Hello, world!