I've seen many questions for that context, but I still can't figure out, what exactly my Problem is. (I'm still experimenting with JavaScript, especially with objects)
Code:
function Field(val)
{ var value = val;
this.__defineGetter__("value", function(){ return value; });
this.__defineSetter__("value", function(val){ value = val; if(this.onchange) this.onchange.call(); });
}
function LW_makePlan()
{
/* [...] */
this.Filter1=new Field("");
this.Filter2=new Field("");
this.Filter3=new Field("");
this.init = function()
{
/* [...] */
this.Filter1.onchange=this.getSomething;
}
this.getSomething = function()
{
arg="modus=doWhat";
arg=arg+"&filter1=" + this.Filter1.value;
arg=arg+"&filter2=" + this.Filter2.value;
arg=arg+"&filter3=" + this.Filter3.value;
request_fkt(null, true, arg , this.setSomething);
}
this.setSomething = function(data)
{
alert(data);
}
this.init();
};
What I'm trying:
test = new LW_makePlan();
test.Filter1.value="anything";
test.Filter1 has an "onchange"-property, that is checked in the setter of "Field". if set, the setter will also call the object given within the onchange-property.
this works so far BUT it seems, that this call creates a whole new object-instance ... no not an instance, it is, as if the function "getSomething" is copied as a stand-alone function, because the Code i called, but for example this.Filter1 within the function "getSomething" is undefined ...
Why is this happening and how can I avoid this?
PS: I don't want to use some type of event-handling-Things from 3rd Party codes, I'd like to do it myself with a little help maybe.
EDIT:
Thanks to Steffen Heil, changed to:
var scope=this;
this.Filter1.onchange=function() { scope.getSomething(); };
and it works!