Possible Duplicates:
How to check for equals? (0 == i) or (i == 0)
Why does one often see “null != variable” instead of “variable != null” in C#?
I've been having a look at an odd tutorial here and there as well as some DirectX code and noticed that many experienced C++ programmers write expressions in the following way:
(<constant> == <variable>)
rather than what my conventional wisdom seems to prefer:
(<variable> == <constant>)
E.g. if (NULL == ptr)
rather than if (ptr == NULL)
. I prefer the second alternative, if there are no other reasons for choosing the former, my reason being that the variable seems to be the "receiving" end of the expression.
But I suspect the former is used to avoid inadvertently assigning the value of the constant to the variable by using =
rather than ==
. Would that be correct?