i have following problem. I have a bitmap and on this bitmap certain draw operations can be done. Like drawing a line, arrwow, etc.
This works pretty well, but the bitmap can be zoomed, dragged and rotated. For this a drawMatrix is used. Everything this works pretty good but, for drawing i need the original coordinates so that the drawings come in the right size, etc.
I can get this original coordinates with the following function. But it doesn't work with rotations. Does anybody have an idea, how to solve this?
/**
* When we have moved or zoomed we need the original image coordinates calculated from
* the screen coordinates. This function gives that back
*/
private Point translateScreenCoordsToOriginalImageCoords(MotionEvent e) {
float[] m = new float[9];
drawMatrix.getValues(m);
float transX = m[Matrix.MTRANS_X] * -1;
float transY = m[Matrix.MTRANS_Y] * -1;
float scaleX = m[Matrix.MSCALE_X];
float scaleY = m[Matrix.MSCALE_Y];
// TODO function does not work when rotated by 90 degree
if (scaleX == 0.0) {
scaleX = -1.0f;
scaleY = -1.0f;
}
int lastTouchX = (int) ((e.getX() + transX) / scaleX);
int lastTouchY = (int) ((e.getY() + transY) / scaleY);
lastTouchX = Math.abs(lastTouchX);
lastTouchY = Math.abs(lastTouchY);
return new Point(lastTouchX, lastTouchY);
}
This is how scaling is performed
/**
* Scale the canvas by
*
* @param scaleFactor e.g 2 is double
* @param focusX the center x point
* @param focusY the center y point
*
* @return true if scaling is performed
*/
private boolean doScale(float scaleFactor, int focusX, int focusY) {
if (this.scaleBoundaries(scaleFactor))
return false;
Matrix transformationMatrix = new Matrix();
// Zoom focus is where the fingers are centered
transformationMatrix.postTranslate(-focusX, -focusY);
transformationMatrix.postScale(scaleFactor, scaleFactor);
transformationMatrix.postTranslate(focusX, focusY);
drawMatrix.postConcat(transformationMatrix);
invalidate();
return true;
}
e.g. This is the draw function of a Line
@Override
public void draw(Canvas c, Matrix drawMatrix, boolean translateCoordiantes) {
float pts[] = new float[] {this.start.x, this.start.y, this.end.x, this.end.y};
if (translateCoordiantes)
drawMatrix.mapPoints(pts);
c.drawLine(pts[0], pts[1], pts[2], pts[3], this.paint);
}