I am using AudioUnit to play input from the microphone to the earphones. It's working great. Now I need to increase the volume of weak sounds and decrease strong ones.
I found a way to increase the sound:
static OSStatus performRender (void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
OSStatus err = noErr;
if (*cd.audioChainIsBeingReconstructed == NO)
{
// we are calling AudioUnitRender on the input bus of AURemoteIO
// this will store the audio data captured by the microphone in ioData
err = AudioUnitRender(cd.rioUnit, ioActionFlags, inTimeStamp, 1, inNumberFrames, ioData);
// filter out the DC component of the signal
cd.dcRejectionFilter->ProcessInplace((Float32*) ioData->mBuffers[0].mData, inNumberFrames);
//Add Volume
float desiredGain = 2.0f;
for(UInt32 bufferIndex = 0; bufferIndex < ioData->mNumberBuffers; ++bufferIndex) {
float *rawBuffer = (float *)ioData->mBuffers[bufferIndex].mData;
vDSP_vsmul(rawBuffer, 1, &desiredGain, rawBuffer, 1, inNumberFrames);
}
// mute audio if needed
if (*cd.muteAudio)
{
for (UInt32 i=0; i<ioData->mNumberBuffers; ++i)
memset(ioData->mBuffers[i].mData, 0, ioData->mBuffers[i].mDataByteSize);
}
}
return err;
}
My question is how to I get what is the current volume so I would know how much to gain it and vice versa
Thanks!