I have a question about the best way to design classes in order to be test-friendly. Suppose I have an OrderService class, which is used to place new orders, check the status of orders, and so on. The class will need to access customer information, inventory information, shipping information, etc. So the OrderService class will need to use CustomerService, InventoryService, and ShippingService. Each service also has its own backing repository.
What is the best way to design the OrderService class to be easily testable? The two commonly used patterns that I've seen are dependency injection and service locator. For dependency injection, I'd do something like this:
class OrderService
{
private ICustomerService CustomerService { get; set; }
private IInventoryService InventoryService { get; set; }
private IShippingService ShippingService { get; set; }
private IOrderRepository Repository { get; set; }
// Normal constructor
public OrderService()
{
this.CustomerService = new CustomerService();
this.InventoryService = new InventoryService();
this.ShippingService = new ShippingService();
this.Repository = new OrderRepository();
}
// Constructor used for testing
public OrderService(
ICustomerService customerService,
IInventoryService inventoryService,
IShippingService shippingService,
IOrderRepository repository)
{
this.CustomerService = customerService;
this.InventoryService = inventoryService;
this.ShippingService = shippingService;
this.Repository = repository;
}
}
// Within my unit test
[TestMethod]
public void TestSomething()
{
OrderService orderService = new OrderService(
new FakeCustomerService(),
new FakeInventoryService(),
new FakeShippingService(),
new FakeOrderRepository());
}
The disadvantage to this is that every time I create an OrderService object that I'm using in a test, it takes a lot of code to call the constructor within my tests. My Service classes also end up with a bunch of properties for each Service and Repository class that they use. And as I expand my program and add more dependencies between various Service and Repository classes, I have to go back and add more and more parameters to constructors of classes that I've already made.
For a service locator pattern, I could do something like this:
class OrderService
{
private CustomerService CustomerService { get; set; }
private InventoryService InventoryService { get; set; }
private ShippingService ShippingService { get; set; }
private OrderRepository Repository { get; set; }
// Normal constructor
public OrderService()
{
ServiceLocator serviceLocator = new ServiceLocator();
this.CustomerService = serviceLocator.CreateCustomerService()
this.InventoryService = serviceLocator.CreateInventoryService();
this.ShippingService = serviceLocator.CreateShippingService();
this.Repository = serviceLocator.CreateOrderRepository();
}
// Constructor used for testing
public OrderService(IServiceLocator serviceLocator)
{
this.CustomerService = serviceLocator.CreateCustomerService()
this.InventoryService = serviceLocator.CreateInventoryService();
this.ShippingService = serviceLocator.CreateShippingService();
this.Repository = serviceLocator.CreateOrderRepository();
}
}
// Within a unit test
[TestMethod]
public void TestSomething()
{
OrderService orderService = new OrderService(new TestServiceLocator());
}
I like how the service locator pattern results in less code when calling the constructors, but it also gives less flexibility.
What's the recommended way to set up my Service classes that have dependencies on several other Services and Repositories so that they can be easily tested? Are either or both of the ways that I showed above good, or is there a better way?