HTML:
<canvas class="canvas_hangman"></canvas>
JS:
function setUpCanvas() {
canvas = document.getElementsByClassName("canvas_hangman")[0];
ctx = canvas.getContext('2d');
ctx.translate(0.5, 0.5);
// Set display size (vw/vh).
var sizeWidth = 80 * window.innerWidth / 100,
sizeHeight = 100 * window.innerHeight / 100 || 766;
//Setting the canvas site and width to be responsive
canvas.width = sizeWidth;
canvas.height = sizeHeight;
canvas.style.width = sizeWidth;
canvas.style.height = sizeHeight;
}
window.onload = setUpCanvas();
This perfectly sets up your HTML canvas to draw on, in a responsive manner too.