I'm generating a 440Hz sine wave in 32bit floating point audio format with SDL2.
I've read else where that 32bit floating point audio format is normalised between -1.0 and +1.0.
With that statement I would expect clipping to occur for values beyond -1 and +1.
as I increase the amplitude of the sine wave beyond -1.0 and +1.0, the tone becomes loader (really really loud at 3000 amplitude), and no clipping seems to occur.
so my questions are:
what is happening with amplitudes beyond -1.0/+1.0 and why doesn't it clip?
what is the maximum amplitude value in 32bit floating point audio format?
Is there anywhere that defines the -1/+1 normalisation convention?