Take a look at this simple array class
class Array {
const unsigned int _size;
int _array[100];
public:
Array() : _size(100) {
for(unsigned int i = 0; i < _size; i++)
_array[i] = 0;
}
int& operator[](unsigned int index) {
cout << "normal operator[].\n";
return _array[index];
}
const int& operator[](unsigned int index) const {
cout << "const operator[].\n";
return _array[index];
}
};
int main()
{
Array a;
a[3] = 1;
cout << a[3] << "\n";
system("pause");
return 0;
}
The "normal operator[]" line is executed twice, though I would expect the second call (cout << a[3] << "\n";
) to be using the const version of the overloaded operator, because it doesn't change the array itself.
Why is that? Is there a way to force the const version to be called as I wish?