- I have done a tiny bit of 3d graphics in the past. When you move or rotate a Scene Kit sprite does it automatically update its translation matrix, or do you have to make it yourself?
- Are "position" and "eulerAngles" both properties that are... absolute.
- For example if I am in sprite kit and set the translation to (1, 0) it will be at that point relative to the origin.
- And if I set the z rotation to 90 it will be rotated 90 degrees.
- And if I incrament the translation (with +=) x it will start going in a line.
- And same for zRotation if incremented it will rotate. In scene kit if I do similar things to the translation and euler angle values will they do the same thing?
- Also what exactly does the accelerometer think its measuring, it is like the amount of motion in a certain period? So basically is it the delta between the two simultaneous points that the device was in.
Yes, this question is definitely broad, however they are much better placed here, then scattered in three tiny posts.