I have a part of code that contains the following functions:
void Keyboard(int key)
{
switch (key) {
case GLFW_KEY_A: m_controlState |= TDC_LEFT; break;
case GLFW_KEY_D: m_controlState |= TDC_RIGHT; break;
case GLFW_KEY_W: m_controlState |= TDC_UP; break;
case GLFW_KEY_S: m_controlState |= TDC_DOWN; break;
default: Test::Keyboard(key);
}
}
void KeyboardUp( int key)
{
switch (key) {
case GLFW_KEY_A: m_controlState &= ~TDC_LEFT; break;
case GLFW_KEY_D: m_controlState &= ~TDC_RIGHT; break;
case GLFW_KEY_W: m_controlState &= ~TDC_UP; break;
case GLFW_KEY_S: m_controlState &= ~TDC_DOWN; break;
default: Test::Keyboard(key);
}
}
I know what a switch case is but I don't understand what these parts do.
m_controlState |= TDC_LEFT
m_controlState &= ~TDC_LEFT
m_controlState
is an int. The GFLW_KEY
's also refer to an int value.
Could someone explain what these parts do? An example with input values and results would be nice.
Not equal to the linked question because I also ask about &=