I have been writing an updater for my game.
It checks a .version file on drop box and compares it to the local .version file.
If there is any link missing from the local version of the file, it downloads the required link one by one.
This is the error that it shows
Exception in thread "Thread-9" java.lang.OutOfMemoryError: Java heap space
at com.fox.listeners.ButtonListener.readFile(ButtonListener.java:209)
at com.fox.listeners.ButtonListener.readFile(ButtonListener.java:204)
at com.fox.listeners.ButtonListener.UpdateStart(ButtonListener.java:132)
at com.fox.listeners.ButtonListener$1.run(ButtonListener.java:58)
It only shows for some computers though and not all of them this is the readFile method
private byte[] readFile(URL u) throws IOException {
return readFile(u, getFileSize(u));
}
private static byte[] readFile(URL u, int size) throws IOException {
byte[] data = new byte[size];
int index = 0, read = 0;
try {
HttpURLConnection conn = null;
conn = (HttpURLConnection) u.openConnection();
conn.addRequestProperty("User-Agent", "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1)");
InputStream is = conn.getInputStream();
progress_a = 0;
progress_b = data.length;
while(index < data.length) {
read = is.read(data, index, size-index);
index += read;
progress_a = index;
}
} catch(Exception e) {
e.printStackTrace();
}
return data;
}
private byte[] readFile(File f) {
byte[] data = null;
try {
data = new byte[(int)f.length()];
@SuppressWarnings("resource")
DataInputStream dis = new DataInputStream(new FileInputStream(f));
dis.readFully(data);
} catch (IOException e) {
e.printStackTrace();
}
return data;
}
This is the main method that is ran
public void UpdateStart() {
System.out.println("Starting Updater..");
if(new File(cache_dir).exists() == false) {
System.out.print("Creating cache dir.. ");
while(new File(cache_dir).mkdir() == false);
System.out.println("Done");
}
try {
version_live = new Version(new URL(version_file_live));
} catch(MalformedURLException e) {
e.printStackTrace();
}
version_local = new Version(new File(version_file_local));
Version updates = version_live.differences(version_local);
System.out.println("Updated");
int i = 1;
try {
byte[] b = null, data = null;
FileOutputStream fos = null;
BufferedWriter bw = null;
for(String s : updates.files) {
if(s.equals(""))
continue;
System.out.println("Reading file "+s);
AppFrame.pbar.setString("Downloading file "+ i + " of "+updates.files.size());
if(progress_b > 0) {
s = s + " " +(progress_a * 1000L / progress_b / 10.0)+"%";
}
b = readFile(new URL(s));
progress_a = 0;
progress_b = b.length;
AppFrame.pbar.setString("Unzipping file "+ i++ +" of "+updates.files.size());
ZipInputStream zipStream = new ZipInputStream(new ByteArrayInputStream(b));
File f = null, parent = null;
ZipEntry entry = null;
int read = 0, entry_read = 0;
long entry_size = 0;
progress_b = 0;
while((entry = zipStream.getNextEntry()) != null)
progress_b += entry.getSize();
zipStream = new ZipInputStream(new ByteArrayInputStream(b));
while((entry = zipStream.getNextEntry()) != null) {
f = new File(cache_dir+entry.getName());
if(entry.isDirectory())
continue;
System.out.println("Making file "+f.toString());
parent = f.getParentFile();
if(parent != null && !parent.exists()) {
System.out.println("Trying to create directory "+parent.getAbsolutePath());
while(parent.mkdirs() == false);
}
entry_read = 0;
entry_size = entry.getSize();
data = new byte[1024];
fos = new FileOutputStream(f);
while(entry_read < entry_size) {
read = zipStream.read(data, 0, (int)Math.min(1024, entry_size-entry_read));
entry_read += read;
progress_a += read;
fos.write(data, 0, read);
}
fos.close();
}
bw = new BufferedWriter(new FileWriter(new File(version_file_local), true));
bw.write(s);
bw.newLine();
bw.close();
}
} catch(Exception e) {
e.printStackTrace();
return;
}
System.out.println(version_live);
System.out.println(version_local);
System.out.println(updates);
CacheUpdated = true;
if(CacheUpdated) {
AppFrame.pbar.setString("All Files are downloaded click Launch to play!");
}
}
I don't get why it is working for some of my players and then some of my other players it does not i have been trying to fix this all day and i am just so stumped at this point but this seems like its the only big issue left for me to fix.