I am using a timer class (wrapper around System.Timers.Timer
), which I would like to use to display a 2 minute countdown in a WPF window, accurate to every 10 milliseconds. Basically, I'd like to dispay a string in the format mm\\:ss\\.ff
that updates every 10 milliseconds. Here is the class I have:
using System;
using System.Timers;
using Proj.Utilities.Extensions;
namespace Proj.Framework
{
/// <summary>
/// Counts down in wall time, raising events at a specified updated period.
/// </summary>
public sealed class MillisecondTimer
{
private readonly TimeSpan _initialTime;
private readonly Timer _timerRep;
private TimeSpan _timeRemaining;
/// <summary>
/// The time remaining in the countdown.
/// </summary>
public TimeSpan TimeRemaining
{
get { return _timeRemaining; }
private set
{
_timeRemaining = value;
if (_timeRemaining <= TimeSpan.Zero)
{
InvokeCountDownElapsed();
}
}
}
/// <summary>
/// True if the timer is currently counting down; false otherwise.
/// </summary>
public bool IsCountingDown => _timerRep.Enabled;
/// <summary>
/// Raised every time the update period elapses.
/// </summary>
public event EventHandler TimeChanged;
/// <summary>
/// Raised when the entire countdown elapses.
/// </summary>
public event EventHandler CountDownElapsed;
/// <summary>
/// Creates a new CountDownTimer.
/// </summary>
/// <param name="countDownTime">
/// The amount of time the timer should count down for.
/// </param>
/// <param name="updatePeriod">
/// The period with which the CountDownTimer should raise events.
/// </param>
public MillisecondTimer(TimeSpan countDownTime, TimeSpan updatePeriod)
{
_initialTime = countDownTime;
_timerRep = new Timer(10) { AutoReset = true };
AttachEventHandlers();
}
private void AttachEventHandlers()
{
AttachedElapsedEventHandler();
AttachCountDownElapsedEventHandler();
}
private void AttachedElapsedEventHandler()
{
_timerRep.Elapsed += OnElapsed;
}
private void AttachCountDownElapsedEventHandler()
{
CountDownElapsed += OnCountDownElapsed;
}
private void InvokeTimeChanged()
{
//Defined in Proj.Utilities.Extentions
TimeChanged.InvokeIfInstantiated(this, new EventArgs());
}
private void InvokeCountDownElapsed()
{
CountDownElapsed.InvokeIfInstantiated(this, new EventArgs());
}
private void OnElapsed(object sender, ElapsedEventArgs e)
{
TimeRemaining -= TimeSpan.FromMilliseconds(10);
InvokeTimeChanged();
}
private void OnCountDownElapsed(object sender, EventArgs e)
{
Stop();
}
/// <summary>
/// Restarts the countdown.
/// </summary>
public void Restart()
{
TimeRemaining = _initialTime;
_timerRep.Start();
InvokeTimeChanged();
}
/// <summary>
/// Stops the countdown.
/// </summary>
public void Stop()
{
_timerRep.Stop();
}
}
}
It works, in that it does what I expect it to do, but it ends up being too slow. When I want it to countdown from 10 seconds, it takes about 15 seconds. The ultimate goal is a class that can count down from 2 minutes with 10 millisecond resolution, accurately. Why does this take longer than it should, and what could I do to make it work better?