I'm trying to teach myself how to code a simple text game. I found a YouTube tutorial and am working my way through Der Kerker. A problem I have is that his final code doesn't match what he did in the videos, so I'm stuck.
Here's my problem:
When you load the game, the commands "take sword" and "help" both work as designed. However, if you put in jibberish or an unrecognized command, the game is supposed to say, "I don't understand ... "
Right now, it only clears the input box but doesn't actually run the command.
Here's my fiddle of the game:
https://jsfiddle.net/megler/hv7hqp1e/
- If I remove the (check == false) portion - then the "I don't understand" part will work. However, if you type "help" - it will run the help segment AND say "I don't understand help."
The goal is for it to only say "I don't understand" if the player types in an unrecognized command.
Here's the JS:
//Check To See If True Function
var check = false;
// Been To Room Variables
var beenToCorridor = true;
//
//Inventory
var sword = false;
//
//Current Room
var currentRoom = "nCorridor";
$(document).ready(function() {
$("form").submit(function() {
var input = $("#commandLine").val();
function check() {
check = true;
}
if (input == "help") {
$("#messageHelp")
.clone()
.insertBefore("#placeholder")
.fadeIn(1000);
check();
}
if (input == "take sword" && currentRoom == "nCorridor") {
$("<p>You picked up a sword.</p>")
.hide()
.insertBefore("#placeholder")
.fadeIn(1000);
check();
}
else if (input == "take sword" && currentRoom != "nCorridor") {
$("<p>The sword is not here.</p>")
.hide()
.insertBefore("#placeholder")
.fadeIn(1000);
check();
}
else if (check == false) {
$("<p>I don't understand " + input + ".</p>")
.hide()
.insertBefore("#placeholder")
.fadeIn(1000);
}
$("#commandLine").val("");
});
});
Hope that makes sense.