i'm trying to use a SKVideoNode as a video texture source for a SCNSphere within my SCNView
I'm following this answer:
SKVideoNode (embedded in SKScene) as texture for for Scene Kit Node not working
And with my code (pasted at the end of the question) I do get a video and an audio playing.
Issue is, the mapping only occurs on a quarter of the sphere (the all xy-positive quarter).
The cameraNode is inside (0,0,0) the sphere and independent of the sphereNode.
I do apply a scale to the sphere node, just to reverse the nodes of the texture:
sphereNode.scale = SCNVector3Make(-1, 1, 1)
but commenting that out has no effect.
This is all tested on the device (iphone 6+, using iOS 9.1):
let sphere = SCNSphere(radius: 1)
.
.
.
func setupView() {
// setup the sphere
sphere.segmentCount = 55
// sphere material
sceneMaterial = SCNMaterial()
// setup the sphereNode
sphereNode = SCNNode(geometry: sphere)
sphereNode.position = SCNVector3Make(0, 0, 0)
sphereNode.scale = SCNVector3Make(-1, 1, 1)
let apperture = 75.0
// setup the camera
camera = SCNCamera()
camera.xFov = apperture
camera.zFar = 10000
camera.yFov = apperture
camera.zNear = 0.5
camera.aperture = 1/10
cameraNode.position = SCNVector3Make(0, 0, 0)
cameraNode.camera = camera
// light node
let lightNode = SCNNode()
lightNode.position = SCNVector3Make(0, 0, 0)
// light
let ambientLight = SCNLight()
ambientLight.type = SCNLightTypeAmbient
ambientLight.color = UIColor(white: 0.7, alpha: 1)
lightNode.light = ambientLight
// add top sceneView
topScene.scene = scene
bottomScene.scene = scene
// setup the sceneView
scene.rootNode.addChildNode(sphereNode)
scene.rootNode.addChildNode(cameraNode)
// video reader
let path = NSBundle.mainBundle().pathForResource("tb", ofType: "mp4")
let url = NSURL(fileURLWithPath: path!)
let asset = AVURLAsset(URL: url,options: nil)
let playerItem = AVPlayerItem(asset: asset)
let player = AVPlayer(playerItem: playerItem)
let videoNode = SKVideoNode(AVPlayer: player)
// check the sizes
let size = CGFloat(1000.0)
let spriteScene = SKScene(size: CGSizeMake(size,size))
videoNode.size.width = size
videoNode.size.height = size
spriteScene.addChild(videoNode)
// the image
sceneMaterial.specular.contents = UIColor.whiteColor()
sceneMaterial.doubleSided = true
sceneMaterial.shininess = 1
sceneMaterial.diffuse.contents = spriteScene
sphere.materials = [sceneMaterial]
videoNode.play()
}