I have a Three.JS powered WebGL example found at
http://jsfiddle.net/dja1/7xwrqnen/
material.map = THREE.ImageUtils.loadTexture('/images/earthmap2k.jpg');
If you use Chrome, you will see that when the large image is requested the caching for this image is correctly set to 'max-age=1296000'. If you 'Play' the JSFiddle again the image is not downloaded again - as expected.
However if you repeat in IE 11 then the image is always downloaded. It appears to complete ignore the caching.
For a large file this can be a real problem since when you click on a hyperlink that goes to a different page yet displays the same type of animation then the image needs to be downloaded again making for a poor user experience.
Does WebGl just ignore image caching in IE 11? What would a work around be?
Thanks in advance. Dave A