I have looked fairly thoroughly through posts on this and other sites and it seems like most of the answers were from a number of years ago. I'm looking to create a Win32 C++ app that uses OpenGL functionality. Previously I have debugged these programs by porting the significant C++ code functions to a Win32 Console App. At this point I need to be able to debug through output to console window while interacting with the GLUT window. So, what I am looking for is a way to produce two windows from Win32 main - one holding the GLUT functionality (normal Win32), and one holding console output (not native to the Win32 project app). Is this even possible? If not, can someone suggest a link for debugging interactive GLUT programs?
Matt S.