In my simulator I am trying to check every pixel of an arc. There are fixed coordinated of the center ( x & y), radius and the angles of the arc (radius, currentAngle & newAngle), so I am able to fill it with color to represent it to user. But moreover I need to execute some actions over the covered pixels. What I have tried is:
for (int i = 0; i < newAngle; i++)
for (int j = 0; j < radius; j++) {
Point point = new Point((int)(x + j * Math.cos(currentAngle - Math.toRadians(i))), (int)( y + j * Math.sin(currentAngle - Math.toRadians(i))));
check(point.x, point.y);
I thought it was fine to go changing angles and radiuses, however, as I understood later, many pixels are missed due to the fact that on the border of an arc every degree out of 360 contains more than 1 pixel.
I tried searching the web and found some ways to go through every pixel of the circle. Didn't manage to transform it into the arc pixels.