Actually the error could come from NSAppleScript(source: script)!
so the proper solution is to return an Optional String and not use force unwrapping at all:
func runAppleScript(script:String) -> String? {
let errorInfo: AutoreleasingUnsafeMutablePointer<NSDictionary?> = nil
let startAtLoginScript = NSAppleScript(source: script)
let theDescriptor = startAtLoginScript?.executeAndReturnError(errorInfo)
return theDescriptor?.stringValue
}
if let scriptResult = runAppleScript("tell app \"Spotify\" to playpause") {
NSLog("\(scriptResult)")
} else {
print("the script execution failed")
}
If you prefer having a default value instead of nil when it fails, then no need to return an Optional:
func runAppleScript(script:String) -> String {
let errorInfo: AutoreleasingUnsafeMutablePointer<NSDictionary?> = nil
let startAtLoginScript = NSAppleScript(source: script)
let theDescriptor = startAtLoginScript?.executeAndReturnError(errorInfo)
return theDescriptor?.stringValue ?? "" // if nil, returns the default ""
}
let scriptResult = runAppleScript("tell app \"Spotify\" to playpause")
NSLog("\(scriptResult)")
As for using the new Swift 2 error handling system, none of the methods you're using inside runAppleScript
are throwing errors, so it would only work if you used a custom error type and throw the errors yourself. Example:
enum MyAppleScriptError: ErrorType {
case ExecutingScriptFailed
case GettingStringValueFailed
}
func runAppleScript(script:String) throws -> String {
let errorInfo: AutoreleasingUnsafeMutablePointer<NSDictionary?> = nil
let startAtLoginScript = NSAppleScript(source: script)
guard let theDescriptor = startAtLoginScript?.executeAndReturnError(errorInfo) else {
throw MyAppleScriptError.ExecutingScriptFailed
}
guard let value = theDescriptor.stringValue else {
throw MyAppleScriptError.GettingStringValueFailed
}
return value
}
do {
let scriptResult = try runAppleScript("tell app \"Spotify\" to playpause")
NSLog("\(scriptResult)")
} catch {
print(error)
}
Swift 3
Same idea, but some implementation details are different.
func runAppleScript(_ script:String) -> String? {
let errorInfo: AutoreleasingUnsafeMutablePointer<NSDictionary?>? = nil
if let startAtLoginScript = NSAppleScript(source: script) {
let theDescriptor = startAtLoginScript.executeAndReturnError(errorInfo)
return theDescriptor.stringValue
}
return nil
}
if let scriptResult = runAppleScript("tell app \"Spotify\" to playpause") {
NSLog("\(scriptResult)")
} else {
print("no return value")
}
And with error handling:
enum MyAppleScriptError: ErrorProtocol {
case ExecutingScriptFailed
case GettingStringValueFailed
}
func runAppleScript(_ script:String) throws -> String {
let errorInfo: AutoreleasingUnsafeMutablePointer<NSDictionary?>? = nil
let startAtLoginScript = NSAppleScript(source: script)
guard let theDescriptor = startAtLoginScript?.executeAndReturnError(errorInfo) else {
throw MyAppleScriptError.ExecutingScriptFailed
}
guard let value = theDescriptor.stringValue else {
throw MyAppleScriptError.GettingStringValueFailed
}
return value
}
do {
let scriptResult = try runAppleScript("tell app \"Spotify\" to playpause")
NSLog("\(scriptResult)")
} catch {
print(error)
}