I'm having a little trouble of converting a file to a string. This post is a continuation of this post.
This is the function I'm calling:
std::string fileToString(std::string const& file){
std::ifstream in(file);
if (!in){
std::cout << "Error: file does not exist\n";
exit(EXIT_FAILURE);
}
std::stringstream buffer;
buffer << in.rdbuf() << std::flush;
in.close();
return buffer.str();
}
And I called this to test it out:
std::ofstream file("test.txt");
file << fileToString("fileTest.txt").c_str();
In my scenario, I have to end up returning a char*, so in the end I want it to work like this: (where GLchar is a typedef for char in OpenGL)
const GLchar* vertexShaderSource = fileToString("Shaders\\shader.vsglsl").c_str();
However, this time, the test.txt file is empty. What happened here?