I have a problem with a function that I implemented. On some phones I get a out of memory error.
private Bitmap getIconMarkerOfPlayer(Player p) {
Drawable drawable = getIconOfPlayer(p);
Bitmap img = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_4444);
Canvas canvas = new Canvas(img);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());
drawable.draw(canvas);
final float scale = this.getResources().getDisplayMetrics().density;
int heigthPixels = (int) (24 * scale + 0.5f);
int widthPixels = (int) (24 * scale + 0.5f);
return Bitmap.createScaledBitmap(img, widthPixels, heigthPixels, false);
}
The getIconMarkerOfPlayer(Player p)
function gives a "programmed" drawable depending on the player's status (dead, alive, offline, ...) and its color. Each player has a unique color assigned to it in the early games.
How can I resize my bitmap from a Drawable
object without having a out of memory error?