I am making a game that's similar to Bindig Of Isaac and I have the same door system. I want the doors to open when the number of enemies in the scene == 0. I created this code but I always get an error that says NullReferenceException: Object reference not set to an instance of an object
I have no idea why this is not working. Any advice?
using UnityEngine;
using System.Collections;
public class DoorOpen : MonoBehaviour {
GameObject[] enemies = (GameObject[])GameObject.FindGameObjectsWithTag("Enemy01");
void Update () {
if (enemies.Length == 0) {
Destroy (this.gameObject);
}
}
}