I'm trying to make a brick game with a ball and a player (platform). If the ball hits the player, it should go off in the other direction like ping pong. However, it's not detecting the collision.
Here's the code
html:
<canvas id="canvas" width= "400" height= "400"></canvas>
css:
#canvas{border:1px solid black}
Js:
var width = 400
var height = 400
var drawRect = function (x, y) {
ctx.fillRect(x, y, 30, 5)
};
// The Ball constructor
var Player = function () {
this.x = 395
this.y = 395
this.xSpeed = 5;
this.ySpeed = 0;
};
// Update the ball's position based on its speed
Player.prototype.move = function () {
this.x += this.xSpeed;
this.y += this.ySpeed;
if (this.x < 0) {
this.x = width;
} else if (this.x > width) {
this.x = 0;
} else if (this.y < 0) {
this.y = height;
} else if (this.y > height) {
this.y = 0;
}
};
// Draw the ball at its current position
Player.prototype.draw = function () {
drawRect(this.x, this.y);
};
// Set the ball's direction based on a string
Player.prototype.setDirection = function (direction) {
if (direction === "left") {
this.xSpeed = -5;
this.ySpeed = 0;
} else if (direction === "right") {
this.xSpeed = 5;
this.ySpeed = 0;
} else if (direction === "stop") {
this.xSpeed = 0;
this.ySpeed = 0;
}
};
// Create the ball object
var player = new Player();
// An object to convert keycodes into action names
var keyActions = {
32: "stop",
37: "left",
38: "up",
39: "right",
40: "down"
};
// The keydown handler that will be called for every keypress
$("html").keydown(function (event) {
var direction = keyActions[event.keyCode];
player.setDirection(direction);
});
var Ball = function () {
this.x = 100;
this.y = 100;
this.xSpeed = -2
this.ySpeed = 3;
};
var circle = function (x, y, radius, fillCircle) {
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, false)
if (fillCircle) {
ctx.fill();
} else {
ctx.stroke();
}
}
Ball.prototype.move = function () {
this.x += this.xSpeed
this.y += this.ySpeed
};
Ball.prototype.draw = function () {
circle(this.x, this.y, 3, true);
};
Ball.prototype.checkCollision = function () {
if (this.x < 0 || this.x > 400) {
this.xSpeed = -this.xSpeed
}
if (this.y < 0) {
this.ySpeed = -this.ySpeed
}
};
Ball.prototype.checkCollisionPlayer = function () {
if (this.x === Player.x || this.y === player.y) {
this.ySpeed = -this.ySpeed
this.xSpeed = -this.xSpeed
}
}
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
setInterval(function () {
ctx.clearRect(0, 0, 400, 400);
player.draw();
player.move();
ball.draw();
ball.move();
ball.checkCollision();
ball.checkCollisionPlayer();
}, 40);
var ball = new Ball();
Thanks for your support. :)