I have a problem with "extra" memory leaks in valgrind. For example, I created a test program, called temp.cpp:
int main() { return 0; }
In the terminal, I run:
>> g++ -o temp.out temp.cpp
>> valgrind --tool=memcheck --leak-check=full --show-leak-kinds=all ./temp.out
This results in several memory leaks. How could this be?
==4438== LEAK SUMMARY:
==4438== definitely lost: 4,120 bytes in 2 blocks
==4438== indirectly lost: 2,288 bytes in 6 blocks
==4438== possibly lost: 8,336 bytes in 99 blocks
==4438== still reachable: 6,440 bytes in 13 blocks
==4438== suppressed: 5,020 bytes in 73 blocks
I have tried running other .cpp files and I get the exact same leak summary. About a month ago when I tried, nothing was wrong. I might have upgraded Xcode or something, if that could be the issue (?). These are my settings for g++:
Configured with:
--prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1
Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn) Target: x86_64-apple-darwin15.0.0 Thread model: posix