26

I'd like to create an input button "Save image" that :

  1. take a screen shot of a div
  2. ask to "Save as" on the user's computer

I've found how to create a screen of a dive using html2canvas and to open it in a new tab, it works perfectly :

function printDiv2(div)
{
    html2canvas((div), {
        onrendered: function(canvas) {
            var img = canvas.toDataURL();
            window.open(img);
      }
    });
}

But for thee Save as part, is a kind of the tough part... I've found interesting topics, as I'm new in JS (and object) coding, I'm a little bit confused... I think I'll have to use the FileSaver.js and to create a new blob http://eligrey.com/blog/post/saving-generated-files-on-the-client-side/

But I don't get how to implement the saveAs in my html2canvas, how to cast properly a new blob...

function printDiv2(div)
{
    html2canvas((div), {
        onrendered: function(canvas) {
            var img = canvas.toDataURL();
            window.open(img);

            var blob = new Blob(img, {type: "image/jpeg"});
            var filesaver = saveAs(blob, "my image.png");
      }
    });
}

Also I tried to do something with this, by extracting the base64 generated URL, but it's too complicated for me to understand everyting : http://bl.ocks.org/nolanlawson/0eac306e4dac2114c752

But someone give me a few tips and help me please ?

Jaggana
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5 Answers5

18

You could do this approach:

//Creating dynamic link that automatically click
function downloadURI(uri, name) {
    var link = document.createElement("a");
    link.download = name;
    link.href = uri;
    link.click();
    //after creating link you should delete dynamic link
    //clearDynamicLink(link); 
}

//Your modified code.
function printToFile(div) {
    html2canvas(div, {
        onrendered: function (canvas) {
            var myImage = canvas.toDataURL("image/png");
            //create your own dialog with warning before saving file
            //beforeDownloadReadMessage();
            //Then download file
            downloadURI("data:" + myImage, "yourImage.png");
        }
    });
}
masud_moni
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Paweł Głowacz
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  • Yesssssss !! Just needed to add `document.body.appendChild(link);` after the `link.href = uri;` and it works !! In a real easy way, thank you. – Jaggana Nov 12 '15 at 10:48
  • 1
    Thanks! And it seems the post-rendering syntax has changed as of May'17.. it's now `html2canvas(div).then(function(canvas) {...});` ref: https://html2canvas.hertzen.com/getting-started – Nikhil VJ May 03 '18 at 14:00
  • html2canvas is not defined – JRichardsz Oct 16 '22 at 17:44
7

Here is the final code, if it can helps you :

function PrintDiv(div)
{
    html2canvas((div), {
        onrendered: function(canvas) {
            var myImage = canvas.toDataURL();
            downloadURI(myImage, "MaSimulation.png");
      }
    });
}

function downloadURI(uri, name) {
    var link = document.createElement("a");

    link.download = name;
    link.href = uri;
    document.body.appendChild(link);
    link.click();   
    //after creating link you should delete dynamic link
    //clearDynamicLink(link); 
}
Jaggana
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1

Have you looked at

http://eligrey.com/demos/FileSaver.js/

Looks like it does what you need

Matt Bryson
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  • Thank you, but I already went on there, that's why I know I have to use the Filesaver.js, on this page, they are using canvas, but I can't put my div into tag – Jaggana Nov 12 '15 at 10:19
1

This works fine for me.

function downloadURI(uri, name) {
    var link = document.createElement("a");

    link.download = name;
    link.href = uri;
    document.body.appendChild(link);
    link.click();
    clearDynamicLink(link); 
}

function DownloadAsImage() {
    var element = $("#table-card")[0];
    html2canvas(element).then(function (canvas) {
        var myImage = canvas.toDataURL();
        downloadURI(myImage, "cartao-virtual.png");
    });
}
0

Nowadays html2canvas has changed to javascript promise. So the updated code should be:

function PrintDiv(div)
{
    html2canvas(div).then(canvas => {
        var myImage = canvas.toDataURL();
        downloadURI(myImage, "MaSimulation.png");
    });
}

function downloadURI(uri, name) {
    var link = document.createElement("a");

    link.download = name;
    link.href = uri;
    document.body.appendChild(link);
    link.click();   
    //after creating link you should delete dynamic link
    //clearDynamicLink(link); 
}
iganja
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