I've read this post by Eric Elliott and if I understand correctly I can use Object.create
and Object.assign
instead? Is it really that simple?
Yes, create
and assign
is much more simple because they're primitives, and less magic is going on - everything you do is explicit.
However, Eric's mouse
example is a bit confusing, as he leaves out one step, and mixes the inheritance of mouses from animals with instantiating mouses.
Rather let's try transcribing your duckling example again - let's start with doing it literally:
const animal = {
constructor() {
this.x = 0;
this.y = 0;
return this;
},
locate() {
console.log(this.x, this.y);
return this;
},
move(x, y) {
this.x += x;
this.y += y;
return this;
}
};
const duck = Object.assign(Object.create(animal), {
constructor() {
return animal.constructor.call(this);
},
speak() {
console.log("quack");
return this;
}
});
/* alternatively:
const duck = Object.setPrototypeOf({
constructor() {
return super.constructor(); // super doesn't work with `Object.assign`
},
speak() { … }
}, animal); */
let daffy = Object.create(duck).constructor();
daffy.move(6, 7).locate().speak();
You should see that what happens here is really no different from using constructors (or class
syntax for that matter), we've just stored our prototypes directly in the variables and we're doing instantiation with an explicit call to create
and constructor
.
Now you can figure that our duck.constructor
does nothing but calling its super method, so we can actually omit it completely and let inheritance do its work:
const duck = Object.assign(Object.create(animal), {
speak() {
console.log("quack");
return this;
}
});
The other thing that is often changed is the initialisation of instance properties. There is actually no reason to initialise them if we don't really need them, it's sufficient to put some default values on the prototype:
const animal = {
x: 0,
y: 0,
locate() {
console.log(this.x, this.y);
}
};
const duck = … Object.create(animal) …;
let daffy = Object.create(duck); // no constructor call any more!
daffy.x = 5; // instance initialisation by explicit assignment
daffy.locate();
The problem with this is that it only works for primitive values, and it gets repetitive. This is where factory functions get in:
function makeDuck(x, y) {
return Object.assign(Object.create(duck), {x, y});
}
let daffy = makeDuck(5, 0);
To allow for easy inheritance, the initialisation is often not done in the factory but in a dedicated method so it can be called on "subclass" instances as well. You may call this method init
, or you may call it constructor
like I did above, it's basically the same.
As an aside, by convention constructor functions are capitalized, should object literals that act as constructors also be capitalized?
If you're not using any constructors, you may assign a new meaning to capitalized variable names, yes. It might however be confusing for everyone who's not accustomed to this. And btw, they're not "object literals that act as constructors", they're just prototype objects.