I'm writing application which is based on UDP Hole Punching. I have a problem with establishing connection between clients. After each client sends something to server and server responses to each other with their IPs, clients aren't able to send anything to each other. Am I missing anything? Or my understanding of UDP Hole Punching is wrong? Yes, I've external IP for PC where server is.
server code :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.IO;
namespace ConsoleApplication2
{
class Program
{
static void Main(string[] args)
{
IPAddress IP = IPAddress.Parse("xx.xx.xx.xxx");
IPEndPoint localEP = new IPEndPoint(IP, 80);
UdpClient server = new UdpClient();
server.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
server.ExclusiveAddressUse = false;
server.Client.Bind(localEP);
IPEndPoint temp;
IPEndPoint remoteEP = new IPEndPoint(IPAddress.Any, 80);
Console.WriteLine("Dane servera : " + localEP);
byte[] buffer = server.Receive(ref remoteEP);
Console.WriteLine("Otrzymano dane od : " + remoteEP + " o treści " + Encoding.ASCII.GetString(buffer));
temp = remoteEP;
remoteEP = new IPEndPoint(IPAddress.Any, 80);
byte[] buffer2 = server.Receive(ref remoteEP);
Console.WriteLine("Otrzymano dane od : " + remoteEP + " o treści " + Encoding.ASCII.GetString(buffer2));
byte[] response = Encoding.ASCII.GetBytes(temp.ToString());
server.Send(response, response.Length, remoteEP);
byte[] response2 = Encoding.ASCII.GetBytes(remoteEP.ToString());
server.Send(response2, response2.Length,temp );
}
}
}
client 1:
namespace ConsoleApplication1
{
class Program
{
public static IPEndPoint CreateIPEndPoint(string endPoint)
{
string[] ep = endPoint.Split(':');
if (ep.Length < 2) throw new FormatException("Invalid endpoint format");
IPAddress ip;
if (ep.Length > 2)
{
if (!IPAddress.TryParse(string.Join(":", ep, 0, ep.Length - 1), out ip))
{
throw new FormatException("Invalid ip-adress");
}
}
else
{
if (!IPAddress.TryParse(ep[0], out ip))
{
throw new FormatException("Invalid ip-adress");
}
}
int port;
if (!int.TryParse(ep[ep.Length - 1], NumberStyles.None, NumberFormatInfo.CurrentInfo, out port))
{
throw new FormatException("Invalid port");
}
return new IPEndPoint(ip, port);
}
static void Main(string[] args)
{
IPAddress IP = IPAddress.Parse("xx.xx.xx.xxx");
IPEndPoint localpt = new IPEndPoint(IP, 80);
UdpClient client = new UdpClient();
client.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
client.ExclusiveAddressUse = false;
string powitanie = "ASUS";
byte[] buffer = new byte[100];
buffer = Encoding.ASCII.GetBytes(powitanie);
// client.Connect(localpt);
client.Send(buffer, buffer.Length,localpt);
byte[] otrzymane = client.Receive(ref localpt);
Console.WriteLine("Odpowiedz servera : " + Encoding.ASCII.GetString(otrzymane));
Console.Read();
IPEndPoint TV = CreateIPEndPoint(Encoding.ASCII.GetString(otrzymane));
byte[] buffer2 = client.Receive(ref TV);
Console.WriteLine("Odpowiedz klienta : " + Encoding.ASCII.GetString(buffer2));
}
}
}
client 2:
namespace ConsoleApplication1
{
class Program
{
public static IPEndPoint CreateIPEndPoint(string endPoint)
{
string[] ep = endPoint.Split(':');
if (ep.Length < 2) throw new FormatException("Invalid endpoint format");
IPAddress ip;
if (ep.Length > 2)
{
if (!IPAddress.TryParse(string.Join(":", ep, 0, ep.Length - 1), out ip))
{
throw new FormatException("Invalid ip-adress");
}
}
else
{
if (!IPAddress.TryParse(ep[0], out ip))
{
throw new FormatException("Invalid ip-adress");
}
}
int port;
if (!int.TryParse(ep[ep.Length - 1], NumberStyles.None, NumberFormatInfo.CurrentInfo, out port))
{
throw new FormatException("Invalid port");
}
return new IPEndPoint(ip, port);
}
static void Main(string[] args)
{
IPAddress IP = IPAddress.Parse("xx.xx.xx.xxx");
IPEndPoint localpt = new IPEndPoint(IP, 80);
UdpClient client = new UdpClient();
client.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
client.ExclusiveAddressUse = false;
string powitanie = "Samsung";
byte[] buffer = new byte[100];
buffer = Encoding.ASCII.GetBytes(powitanie);
// client.Connect(localpt);
client.Send(buffer, buffer.Length,localpt);
byte[] otrzymane = client.Receive(ref localpt);
Console.WriteLine("Odpowiedz servera : " + Encoding.ASCII.GetString(otrzymane));
Console.Read();
IPEndPoint TV = CreateIPEndPoint(Encoding.ASCII.GetString(otrzymane));
client.Send(buffer, buffer.Length, TV);
}
}
}