I am quiet new to memory management in C++. I made a BigInt class that is now fully implemented except for the destructor which is impacting performance of the program. However, when I try to implement the destructor my program crashes.
In the following code for multiplying BigInts:
BigInt& BigInt::operator*=(BigInt const& other) {
//copy of this and other
BigInt* tempThis = new BigInt(*this); //1st number
BigInt* tempOther = new BigInt(other); //2nd number
//create temps so we can use value of BigInt before it is changed
BigInt* sum = new BigInt(0); //holds the eventual answer
BigInt* i = new BigInt(0);
//add *this BigInt to sum otherTemp amount of times
//this will yield multiplication answer.
for (*i; *i < *tempOther; *i = *i + 1) {
*sum += *this;
}
*this = *sum;
return *this;
}
The destructor is called when *i = *i + 1 is called in the for loop and then I think it gets deleted in my destructor which looks like this:
// destructor
BigInt::~BigInt() {
delete[] this->bigIntVector;
}
// copy constructor
BigInt::BigInt(BigInt const& orig)
: isPositive(orig.isPositive)
, base(orig.base)
{
this->bigIntVector = new BigIntVector(*(orig.bigIntVector));
}
Once 'i' is deleted nothing works and the whole program breaks.
If someone could give me a few pointers about destructors and how to fix my problem it would be great help. Thanks.