First off, sorry about the bad title, I couldn't think of a better way to describe what I was trying to do. I have an HTML canvas, which, for argument's sake, is x pixels wide and y pixels tall. I have been trying to write a code that takes the location in the array of the canvas' image data of two pixels that are on lines z and z + 1 and fill in all the pixels in the higher row between the two pixels a certain color. I'm afraid I may not have made much sense, so here's a diagram:
Sorry about the poor graphics, but assume each rectangle is a pixel. The program should take in the first value for each of the black pixels (each is stored as r,g,b,a, the program gets the location of the r in the array representing the canvas' image data), and stores the r value for the lower pixel as bottomPixel
and the higher one as topPixel
. In this case, bottomPixel = 124
and topPixel = 112
It should use this to fill all pixels between the two base pixels a certain color. For example, using the previous pixel locations, the red pixels in the following picture should be colored in, but the blue one should not.
Here is the code I have: (Assume that the canvas has an Id "Canvas" and is 6px wide by 10px tall)
var cnvs = document.getElementById("Canvas");
cnvs.height = 10; //This height and width is here as an example.
cnvs.width = 6;
var cont = cnvs.getContext("2d");
var environment = cont.getImageData(0,0,6,10);
var bottomPixel = 124;//Not neccesarily 124 or 112, just example values
var topPixel = 112;
if ( bottomPixel - topPixel > 6*4 ) //If bottomPixel is to the right of topPixel
{
for ( var i = 0 ; i < ((bottomPixel-6*4)-topPixel)/4 ; i++ )
{
var index = topPixel + i * 4;
environment.data[index] = 0;
environment.data[index + 1 ] = 255;
environment.data[index + 2 ] = 0;
environment.data[index + 3 ] = 255;
}
}
if ( bottomPixel - topPixel > 6*4 ) //If bottomPixel is to the left of topPixel
{
for ( var i = 0 ; i < (topPixel-(bottomPixel-6*4))/4; i++ )
{
var index = topPixel - i * 4;
environment.data[index] = 0;
environment.data[index + 1 ] = 255;
environment.data[index + 2 ] = 0;
environment.data[index + 3 ] = 255;
}
}
I'd like to know why my code isn't doing what I previously described. If anything here needs clarification, please leave a comment. Thanks!