Your issue is that you are using scale 1, which is the lowest "quality".
Setting the scale to 0 will use the device scale, which just uses the image as is.
A side note: Functions inside a class that return a new instance of that class can be implemented as class functions. This makes it very clear what the function does. It does not manipulate the existing image. It returns a new one.
Since you were talking about circles, I also corrected your code so it will now make a circle of any image and crop it. You might want to center this.
extension UIImage {
class func roundImage(image : UIImage) -> UIImage? {
// copy
guard let newImage = image.copy() as? UIImage else {
return nil
}
// start context
UIGraphicsBeginImageContextWithOptions(newImage.size, false, 0.0)
// bounds
let cornerRadius = newImage.size.height / 2
let minDim = min(newImage.size.height, newImage.size.width)
let bounds = CGRect(origin: CGPointZero, size: CGSize(width: minDim, height: minDim))
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).addClip()
// new image
newImage.drawInRect(bounds)
let finalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
// crop
let maybeCrop = UIImage.crop(finalImage, cropRect: bounds)
return maybeCrop
}
class func crop(image: UIImage, cropRect : CGRect) -> UIImage? {
guard let imgRef = CGImageCreateWithImageInRect(image.CGImage, cropRect) else {
return nil
}
return UIImage(CGImage: imgRef)
}
}