Sorry, but no, this is not the way it should be done.
First, you speak about keys, but you store keys as type object in List and then you are searching with LINQ to get that from list.
For that kind of stuff is here dictionary.
Second, object model, usually it is best to implement locking of some object around some class, make it nice and clean:
like:
using System.Collections.Concurrent;
public LockedObject<T>
{
public readonly T data;
public readonly int id;
private readonly object obj = new object();
LockedObject(int id, T data)
{
this.id = id;
this.data = data;
}
//Usually, if you have Action related to some data,
//it is better to receive
//that data as parameter
public void InvokeAction(Action<T> action)
{
lock(obj)
{
action(data);
}
}
}
//Now it is a concurrently safe object applying some action
//concurrently on given data, no matter how it is stored.
//But still, this is the best idea:
ConcurrentDictionary<int, LockedObject<T>> dict =
new ConcurrentDictionary<int, LockedObject<T>>();
//You can insert, read, remove all object's concurrently.
But, the best thing is yet to come! :) You can make it lock free and very easily!
EDIT1:
ConcurrentInvoke, dictionary like collection for concurrently safe invoking action over data. There can be only one action at the time on given key.
using System;
using System.Threading;
using System.Collections.Concurrent;
public class ConcurrentInvoke<TKey, TValue>
{
//we hate lock() :)
private class Data<TData>
{
public readonly TData data;
private int flag;
private Data(TData data)
{
this.data = data;
}
public static bool Contains<TTKey>(ConcurrentDictionary<TTKey, Data<TData>> dict, TTKey key)
{
return dict.ContainsKey(key);
}
public static bool TryAdd<TTKey>(ConcurrentDictionary<TTKey, Data<TData>> dict, TTKey key, TData data)
{
return dict.TryAdd(key, new Data<TData>(data));
}
// can not remove if,
// not exist,
// remove of the key already in progress,
// invoke action of the key inprogress
public static bool TryRemove<TTKey>(ConcurrentDictionary<TTKey, Data<TData>> dict, TTKey key, Action<TTKey, TData> action_removed = null)
{
Data<TData> data = null;
if (!dict.TryGetValue(key, out data)) return false;
var access = Interlocked.CompareExchange(ref data.flag, 1, 0) == 0;
if (!access) return false;
Data<TData> data2 = null;
var removed = dict.TryRemove(key, out data2);
Interlocked.Exchange(ref data.flag, 0);
if (removed && action_removed != null) action_removed(key, data2.data);
return removed;
}
// can not invoke if,
// not exist,
// remove of the key already in progress,
// invoke action of the key inprogress
public static bool TryInvokeAction<TTKey>(ConcurrentDictionary<TTKey, Data<TData>> dict, TTKey key, Action<TTKey, TData> invoke_action = null)
{
Data<TData> data = null;
if (invoke_action == null || !dict.TryGetValue(key, out data)) return false;
var access = Interlocked.CompareExchange(ref data.flag, 1, 0) == 0;
if (!access) return false;
invoke_action(key, data.data);
Interlocked.Exchange(ref data.flag, 0);
return true;
}
}
private
readonly
ConcurrentDictionary<TKey, Data<TValue>> dict =
new ConcurrentDictionary<TKey, Data<TValue>>()
;
public bool Contains(TKey key)
{
return Data<TValue>.Contains(dict, key);
}
public bool TryAdd(TKey key, TValue value)
{
return Data<TValue>.TryAdd(dict, key, value);
}
public bool TryRemove(TKey key, Action<TKey, TValue> removed = null)
{
return Data<TValue>.TryRemove(dict, key, removed);
}
public bool TryInvokeAction(TKey key, Action<TKey, TValue> invoke)
{
return Data<TValue>.TryInvokeAction(dict, key, invoke);
}
}
ConcurrentInvoke<int, string> concurrent_invoke = new ConcurrentInvoke<int, string>();
concurrent_invoke.TryAdd(1, "string 1");
concurrent_invoke.TryAdd(2, "string 2");
concurrent_invoke.TryAdd(3, "string 3");
concurrent_invoke.TryRemove(1);
concurrent_invoke.TryInvokeAction(3, (key, value) =>
{
Console.WriteLine("InvokingAction[key: {0}, vale: {1}", key, value);
});