I'm editing a program wrote in Three.js and Tween.js. I try to find the solution here and on the web, without results. I have a lot of object (cones) create by THREE.Mesh and there is a little script that every 5 second select one of these and change, for few time, its dimension. I would like change also the color, but i have some problems. If i try to change the color, this change for every object, but i want that change only for the object selected by the script.
this is the code to create the objects:
VIS.createCityMarkers = function( cities ){
var material = new THREE.MeshPhongMaterial({
color: 0xffdb85,
specular: 0xff6c00,
shininess: 3,
shading: THREE.FlatShading
});
var baseMesh = new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0.0, 0.4, 32, 1 ), material );
baseMesh.geometry.applyMatrix( new THREE.Matrix4().makeRotationX( -Math.PI * 0.5 ) );
var cityLookup = {};
var group = new THREE.Group();
_.each( cities, function( cc, name ){
var g = new THREE.Group();
var m = baseMesh.clone();
g.add( m );
var p = Coordinates.latLongToVector3( cc.lat, cc.long + 90, 10.8 );
g.position.copy( p );
g.lookAt( group.position );
m.name = name;
group.add( g );
cityLookup[ name ] = m;
});
This is the function that change the dimension of selected object (m):
function highlightCityMesh(m){
var s = {
scale: 1.0,
up: 0.0,
color: 0xffdb85
};
new TWEEN.Tween( s )
.to({
scale: 3.0,
up: 2.0,
color: 0xc00000
}, 2000 )
.easing( TWEEN.Easing.Elastic.Out )
.onUpdate( function(){
m.scale.set( s.scale, s.scale, s.scale );
m.position.z = -s.up;
m.material.color.setHex(s.color);
})
.start();
m.update = function(){
this.rotation.z = Date.now() * 0.001;
};
}
Thank you