In your case, the check()
function has a very simple prototype and the default prototype applied by the C compiler is to accept anything as argument and to return an int
. It is probably what is done here (except that, as you do not store the result of the function it is optimized out without noticing it).
If you want to check my theory, try to write this (and it should work until it reaches the linking phase):
int result = check();
At the end, your code work because the linker finally find something that work to plug for the check()
function (yet, it should still expect an int
at some point).
In fact, the declaration of a function prototype is only useful in two cases:
The code of the function and the use of the function are in the same file.
When you use the function before its declaration (code source), then you need to tell the compiler what to expect when trying to statically type the function you are writing (the compiler read a source code file from top to bottom).
For example:
int bar (int a, int b, bool c);
int foo (int a, bool b) {
int result = bar (a, a, c);
...
}
int bar (int a, int b, bool c) {
...
}
The code of the function the use of the function are not in the same file.
Then, you usually get the definition of the function through a header file which collect all the information needed by the compiler to know how to statically type your code. The header file (*.h
) contains all the prototypes of the functions of the module you are using. The implementation of the functions will come after at linking time.
Note that, I usually try to avoid the first case because it is really not logical. When you read a source code, you go from top to bottom, just as the compiler do, and you expect to find the function definition before its usage... So, it is much more logical to structure your code in a way that do not need to require such artifacts. In my humble opinion...