I am trying to get to grips with delegates but the delegate I have set up seems to be nil and I am not sure why. I have a HomeViewController
where the game is started from, then a UITableViewController
where the player selects a row from a table. The row index is then used to pull data to be used in the game. The UITableViewController
segues back to the HomeViewController
where the game then starts. I thought I had put the correct protocol and delegate code in place but the delegate
seems to be nil
.
Any help much appreciated!
import UIKit
import Foundation
class HomeViewController: UIViewController, WordListsTableViewControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// sets up the game here
}
func wordListSelected(selectedWordList: Int) {
// passes the index path of the table to the AppWordList class to create the wordList for the game.
controller.wordList = AppWordList(wordListNumber: selectedWordList)
}
and in the TableViewController
import UIKit
protocol WordListsTableViewControllerDelegate {
func wordListSelected(selectedWordList: Int)
}
class WordListsTableViewController: UITableViewController {
var delegate: WordListsTableViewControllerDelegate?
override func viewDidLoad() {
super.viewDidLoad()
reloadData()
tableView.reloadData()
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
var selectedWordList = Int()
if (indexPath.section) == 2 {
selectedWordList = (indexPath.row) // Console shows the row is being selected ok.
delegate?.wordListSelected(selectedWordList) // IS NIL ???
// exit segue back to the HomeVC
performSegueWithIdentifier("startGameSegue", sender: nil)
}
}