In Unity 4 the cloth component contained a property pressure
which allowed modelling inflated objects. However, in Unity 5 this option is gone.
I have tried variations of the parameters of the cloth object, but have not been able to achieve the same result as the one in Unity 4. In Unity 4 it was fairly simple to model a realistic inflated bouncing basketball. I am aware that this could be simplified, but what if I needed to model something that clearly bends on contact, such as a balloon?
Is there a way to model an inflated object in Unity 5?