I started using the new Sprite Atlas in the XCAssets folder instead of having my atlases in the project folder. However I noticed that when I did this my nodes were no longer being batch rendered which resulted in a large number of inefficient draw calls. This completely defeats the purpose of using an atlas!
To be clear this is the code I used to get the atlas.
let atlas = SKTextureAtlas(named: "Sprites")
"Sprites" is a Sprite Atlas created in the XCAssets Folder.
Does anyone have a workaround or am I stuck making Sprite Kit Atlases in the project folder.
I'm using Xcode 7.2 beta.
The reason why I want to use the new Sprite Kit Atlases is because of this issue.