I'm making a simple map for simple rogue-like game. So I need to initialize map with Objects created for each array cell by receiving data from character array[i][j]. Suggested that such CWall, CDoor classes are defined in other files like CWall.cpp, CWall.h, Underneath are the code to initialize in map.cpp
But is this right way to code? I think this causes a problem of allocating memory.
CObject CMap::insertObject(char character){
if (character = '*') {
CWall cwall;
return cwall;
}
if (character = 'D') {
CDoor cdoor;
return cdoor;
}
if (character = 'F') {
CFood cfood;
return cfood;
}
if (character = 'K') {
CKey ckey;
return ckey;
}
if (character = 'M') {
CMMonster cmmonster;
return cmmonster;
}
if (character = 'm') {
CMonster cmonster;
return cmonster;
}
if (character = '@') {
CPlayer cplayer;
return cplayer;
}
if (character = 'P') {
CPrincess cprincess;
return cprincess;
}
if (character = '&') {
CRock crock;
return crock;
}
if (character = 'S') {
CShield cshield
return cshield;
}
else {
CShield cshield;
return cshield;
}
}
void CMap::initialize(char arr[][COLS]){
for (int i = 0; i <= 11; i++){
for (int j = 0; j <= 38; j++){
char character = arr[i][j];
insertObject(character);
}
}
}