I've got a beginner question here that I was hoping someone with some Java experience could help me with. Currently taking an intro to OOP course focused on Java. My instructor is currently covering awt and swing, specifically the need to override the paint method so that graphics are redrawn when a window is resized, etc. I like to do as much outside reading as possible, and my concern is that the examples that my professor gives involve things that I've read are not best practices. To get to the point...
I understand that it's necessary to override the paint method, but I don't know the best way to do so. My professor's examples are all similar to the following:
class Example extends JFrame {
public void paint(Graphics g) {
super.paint(g);
g.drawString("Blah, blah");
}
public static void main(String[] args) {
Example a = new Example();
a.setDefaultCl...
\\Etc...
}
}
This bothers me because it doesn't seem right to include everything for the GUI in the same class as my main method. Also, I read on a different thread here that you shouldn't extend JFrame, but there wasn't an explanation as to why. My solution was to create a class handling the gui and instantiate JFrame within the constructor. However, unless I'm mistaken, doing so won't let me override the paint method. I feel compelled to extend JFrame to allow me to override paint, but again I read that was the wrong thing to do.
Any help would be sincerely appreciated, I know I can just model my code off of what he has but I really want to understand this and know the best way to handle it.