I have a Graphics project that contains KeyListener, where the arrow keys and space bar controls the movement of a spaceship. However, when a key is held down, it registers the next key presses after a delay after the first. I would like for a held down key to register continuously.
I suspect that this is due to my computer's setting for key repeat delay, so is there any way to temporarily override this in my program, or a workaround for it?
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == 38) { //Up Arrow
currentLevel.moveSpiffUp();
} else if (e.getKeyCode() == 40) { //Down Arrow
currentLevel.moveSpiffDown();
} else if (e.getKeyCode() == 32 && !currentLevel.getFrapRayActive()) {
currentLevel.shoot();
}
repaint();
}