I will try to be short - so I'm making this app, where image is uploaded to custom Webview
, draw canvas and save it. Now I successfully execute everything, up to the point of saving it. I've tried a lot of different methods, but none worked.
I save unedited image from Url
with:
public void DownloadFromUrl(String fileName) { //this is the downloader method
try {
URL url = new URL(wv2.getUrl()); //you can write here any link
File file = new File(fileName);
Canvas canvas = new Canvas();
wv2.draw(canvas );
long startTime = System.currentTimeMillis();
Log.d("ImageManager", "download begining");
Log.d("ImageManager", "download url:" + url);
Log.d("ImageManager", "downloaded file name:" + fileName);
URLConnection ucon = url.openConnection();
InputStream is = ucon.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
ByteArrayBuffer baf = new ByteArrayBuffer(50);
int current = 0;
while ((current = bis.read()) != -1) {
baf.append((byte) current);
}
FileOutputStream fos = new FileOutputStream(file);
fos.write(baf.toByteArray());
fos.close();
Log.d("ImageManager", "download ready in"
+ ((System.currentTimeMillis() - startTime) / 1000)
+ " sec");
} catch (IOException e) {
Log.d("ImageManager", "Error: " + e);
}
}
My draw function in custom webview
looks like this:
@Override
protected void onDraw(Canvas canvas) {
super.onDraw (canvas);
/*code that draws different stuff*/
}
To display edited image I think I need to use this:
canvas = new Canvas(mutableBitmap);
wv2.draw(canvas);
tstImage.setImageBitmap(mutableBitmap);
But again, I don't know how to merge canvas into the image. Should I use Drawing Cache? If yes, then how?
[UPDATE]
Okay, so I've managed to save the edited image using this code
wv2.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(wv2.getDrawingCache());
wv2.setDrawingCacheEnabled(false);
tstImage.setImageBitmap(bitmap);
SaveImage(bitmap);
Where SaveImage:
private void SaveImage(Bitmap finalBitmap) {
String root = Environment.getExternalStorageDirectory().toString();
File myDir = new File(root + "/Pictures/");
myDir.mkdirs();
String fname = "Image-"+ count +".jpg";
File file = new File (myDir, fname);
if (file.exists ()) file.delete ();
try {
FileOutputStream out = new FileOutputStream(file);
finalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
My only problem is that the image I get is what was shown in the webview at that moment. So if I zoom the image, it saves only a piece of it.
[UPDATE 2]
I've modified one of the answers in search for a solution, this is what I've written. No image is getting displayed.
File imageFile = new File("file://" +
Environment.getExternalStorageDirectory() + "/Pictures/" + count + ".jpg");
String location = new String("file://" + Environment.getExternalStorageDirectory() + "/Pictures/" + count + ".jpg");
if(imageFile.exists()){
Bitmap myBitmap = BitmapFactory.decodeFile(location);
Bitmap mutableBitmap = myBitmap.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(mutableBitmap);
wv2.draw(canvas);
tstImage.setImageBitmap(mutableBitmap);
}