I am working on a iOS Application for >=iOS8 Devices. My app is memory intensive which becomes a problem since the app can crash. I have CrashLoggers in place that report crashes on the app during the next start. However there are certain scenarios when the app may consume higher than usual memory and the OS may terminate it. Is there any delegate that I could use to detect an OS forced app termination?
I tried [AppDelegate applicationWillTerminate:]
and [AppDelegate applicationDidReceiveMemoryWarning:]
but they are going to give me false positives for the most part. The problem is that this is not a exception, but a system signal raised by OS to kill the app that I am trying to detect within the scope of the event.
I am a new programmer. Let me know if I am understanding things incorrectly or I am making impractical assumptions.
I have read the following links: https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegate_Protocol/index.html#//apple_ref/occ/intfm/UIApplicationDelegate/applicationWillTerminate:
Is there any method in appDelegate which is called when application crashes?
I understand that preventing the problem is better than cure. But here I am trying to detect if there's going to be a problem. It's not like the app always crashes. There may be some edge case scenarios or users on very old devices like iPhone 4s/iPad Air 1 for which the app can run (possibly) into problems. So, I need a logging mechanism around this.
The runtime of the app is ~120MB worst case which is high but well under the range of too high. While the app has a lot of features, Image processing in the app is difficult to perform while maintaining the quality and also to profile in terms of memory(spikes depend on size, quality of image, lighting, etc.). So my app is well within the boundary line, and I am asking for way to detect if the app crosses this boundary when used by the user.
I totally agree with optimization(or fixing the crash) suggestion that you gave, and I would try my best to optimize(or de-bug) the app.