Is there a way in EaselJS to create a pixelated render as opposed to the normal smooth/ antialiased way? The style of the project calls for a design as described. I'm namely trying to make paths appear to have edges when on an angle.
Another alternative would be to render a bunch of rectangles along where the path would be and offset them slightly in order to make it appear pixelated, but I'd rather not have to use multiple objects if there is an alternative method.