I'm in the process of learning swift (and spritekit) and trying to make a simple game.
In my game, the hero should jump or duck...
The hero needs to jump when the screen is tapped,or duck if the screen is tap+held (long gesture
)
So basic pseudo code:
if tapped
heroJump()
else if tappedAndHeld
heroDuck()
I have a func
which is seen in almost all tutorials, which handles the touch event:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
let location = touch.locationInNode(self) //need location of tap for something
switch gameState {
case .Play:
//do in game stuff
break
case .GameOver:
//opps game ended
}
break
}
}
super.touchesBegan(touches, withEvent: event)
}
Is there a way, to include in this touch event, to decide if it was tapped or held? I can't seem to get my head around the fact, the program will always recognise a tap before a long gesture?!?
Anyway, in an attempt to solve my problem, I found THIS question, which introduced to me recognisers, which I tried to implement:
override func didMoveToView(view: SKView) {
// other stuff
//add long press gesture, set to start after 0.2 seconds
let longPressRecognizer = UILongPressGestureRecognizer(target: self, action: "longPressed:")
longPressRecognizer.minimumPressDuration = 0.2
self.view!.addGestureRecognizer(longPressRecognizer)
//add tap gesture
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: "tapped:")
self.view!.addGestureRecognizer(tapGestureRecognizer)
}
And these are the functions the gestures call:
func longPressed(sender: UILongPressGestureRecognizer)
{
if (sender.state == UIGestureRecognizerState.Ended) {
print("no longer pressing...")
} else if (sender.state == UIGestureRecognizerState.Began) {
print("started pressing")
// heroDuck()
}
}
func tapped(sender: UITapGestureRecognizer)
{
print("tapped")
// heroJump()
}
How can I combine these two things? Can I add a way to determine whether it was tapped or hold in my touchBegins event, or can I scrap that method and use only the two functions above?
One of many problems being getting the location if using the latter?
Or maybe I'm looking at this completely wrong, and there's a simple and/or built in way in swift/spritekit?
Thanks.