Excerpts from Raymond Chen's OldNewThing
Back in the days of 16-bit Windows, the difference was significant.
In 16-bit Windows, memory was accessed through values called
“selectors”, each of which could address up to 64K. There was a
default selector called the “data selector”; operations on so-called
“near pointers” were performed relative to the data selector. For
example, if you had a near pointer p whose value was 0x1234 and your
data selector was 0x012F, then when you wrote *p, you were accessing
the memory at 012F:1234. (When you declared a pointer, it was near by
default. You had to say FAR explicitly if you wanted a far pointer.)
Important: Near pointers are always relative to a selector, usually
the data selector.
The GlobalAlloc function allocated a selector that could be used to
access the amount of memory you requested. You could access the memory
in that selector with a “far pointer”. A “far pointer” is a selector
combined with a near pointer. (Remember that a near pointer is
relative to a selector; when you combine the near pointer with an
appropriate selector, you get a far pointer.)
Every instance of a program and DLL got its own data selector, known
as the HINSTANCE. Therefore, if you had a near pointer p and accessed
it via *p from a program executable, it accessed memory relative to
the program instance’s HINSTANCE. If you accessed it from a DLL, you
got memory relative to your DLL’s HINSTANCE.
Therefore, that in 16-bit Windows, the LocalAlloc and GlobalAlloc
functions were completely different! LocalAlloc returned a near
pointer, whereas GlobalAlloc returned a selector.
Pointers that you intended to pass between modules had to be in the
form of “far pointers” because each module has a different default
selector. If you wanted to transfer ownership of memory to another
module, you had to use GlobalAlloc since that permitted the recipient
to call GlobalFree to free it.
Even in Win32, you have to be careful not to confuse the local heap
from the global heap. Memory allocated from one cannot be freed on the
other. All the weirdness about near and far pointers disappeared with
the transition to Win32. But the local heap functions and the global
heap functions are nevertheless two distinct heap interfaces.
Also, the link specified by you clearly says that,
Starting with 32-bit Windows, GlobalAlloc and LocalAlloc are
implemented as wrapper functions that call HeapAlloc using a handle to
the process's default heap, and HeapAlloc can be instructed to raise
an exception if memory could not be allocated, a capability not
available with LocalAlloc.
For your confusion on malloc vs new, Billy ONeal's answer summarizes that pretty clearly.
For the difference between malloc and HeapAlloc,
David Heffernan's and Luis Miguel Huapaya's answer combined gives the perfect solution::
malloc
is portable, part of the standard. malloc
(and other C runtime heap functions) are module dependant, which means that if you call malloc
in code from one module (i.e. a DLL), then you should call free
within code of the same module or you could suffer some pretty bad heap corruption.
HeapAlloc
is not portable, it's a Windows API function. Using HeapAlloc
with GetProcessHeap
instead of malloc
, including overloading new
and delete
operators to make use of such, allow you to pass dynamically allocated objects between modules and not have to worry about memory corruption if memory is allocated in code of one module and freed in code of another module once the pointer to a block of memory has been passed across to an external module.