I would like to know reasons for use CMake
for particular project over qmake
and vice versa.
Simply what are the pros and cons of both build systems?
I would like to know reasons for use CMake
for particular project over qmake
and vice versa.
Simply what are the pros and cons of both build systems?
Both are build systems, but they're not very similar at all. If your project uses Qt, you're probably best off using qmake. CMake is more generic, and fits pretty much any type of project.
Both qmake and CMake generate a Makefile, which is read by make
to build the project. Not all build systems generate a Makefile, but many do. Even a Makefile is a type of build system; it tells the compiler and linker what to do, in order to create an executable (or a dynamic or static library).
If your project uses Qt, but you don't want to use qmake, you'll have to do a few more things yourself:
So, you'll have to do a bit more work to build a Qt project without qmake, but it is possible and it will teach you a lot about how Qt and qmake do things.
On a personal note (take this only as a recommendation, do further research yourself): I'm not a big fan of qmake. It helps you with the Qt stuff, but apart from that, I've found it to be pretty limited.
In any case, I would recommend learning to build a small project (~10 source files) without using any type of build system. Not using CMake, not with a Makefile, just using the compiler and linker directly. You shouldn't actually build any real project in this way, but you should learn how to do it, just to learn what build systems actually do. Knowing what they do will make them a lot easier to use.
A few months ago, we switched a project from qmake to Premake, which is also worth a look. It's highly scriptable (with Lua), which is great when you need to customize your build process.
That said, it is a bit more "manual", so prepare yourself to learn how compiling and linking works at a more basic level, without the use of a build system. It's also in beta (Premake 5), so there are some bits and pieces still missing.
You can also take a look at qbs, which is supposed to be a better qmake. It's still in a beta stage, so I'd wait while it matures and becomes easier to use.
CMake is by far the more powerful build system. The syntax is "not so nice" to put it mildly. But then, for any complex project, what one has to do with QMake (or any buildsystem I know of) to achieve things isn't nice either. For simple projects, QMake is nicer to look at though.
If you need configure checks for third-party dependencies other than Qt, CMake is what you want, support for configure checks in QMake is minimal to non-existent.
QMake on the other hand works great with Qt Creator (CMake support in there is lacking, although it's doable to use CMake with Creator).
If you want to build and deploy for iOS and Android from within Qt Creator, I strongly suggest QMake. (Not sure if it's even possible these days with CMake - it will be certainly cause a lot more headache).
I use CMake for my Qt projects and am very happy with it. Specifically, I have the following in my CMakeLists.txt:
set(QT_VERSION_REQ "5.2")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(Qt5Core ${QT_VERSION_REQ} REQUIRED)
find_package(Qt5Quick ${QT_VERSION_REQ} REQUIRED)
find_package(Qt5Widgets ${QT_VERSION_REQ} REQUIRED)
find_package(Qt5Gui ${QT_VERSION_REQ} REQUIRED)
set(CMAKE_AUTOMOC ON)
QT5_WRAP_UI( UI_HDRS ${UI_FILES} )
ADD_EXECUTABLE(${MOC_HEADERS})
target_link_libraries(${PROJECT_NAME}
Qt5::Core
Qt5::Quick
Qt5::Widgets
Qt5::Gui
)
I hope this helps if you do decide to go with CMake.
CMake
will help you generating configuration files for many build systems (a "build system" is called Generators in CMake
). See What is a CMake generator?.
It means that if you have a set of C/C++ sources and a well written CMakeLists.txt
, you can use CMake to create projects for different build system (IDE based on command-line based) like Visual Studio, CodeBlocks, g++...
With CMake, you can choose the IDE and compiler you will use in the end and 'easily' switch between supported ones.
qmake
, as far as I know, will only support QtCreator as an IDE (itleft using 3rd party compiler in the background: nmake from Visual Studio, g++, MinGW...). But you won't generate a Visual Studio solution (sln file) using qmake
. That's the main limitation I see in qmake (because I hate QtCreator...Visual Studio is way more powerful and intuitive...but that's just my opinion).
It's true qmake
makes it easier to compile Qt-based applications (because MOC, .ui and liking to Qt is natively supported) than CMake
. But it's doable anyway using CMake
(there's built-in functions for Qt integration). Only your CMakeLists.txt may have to be reworked a bit when moving to new releases of Qt (I had a hard time when moving from Qt4 to Qt5, I guess that using qmake
makes this easier).
Personnaly, I use CMake
for my build environment and, when I need to use QtCreator (for Android deployment mainly), I make my CMake
scripts generate a .pro file for qmake/QtCreator. It works well because qmake
.pro file syntax is really simple. Then I'm not locked to a specific IDE.
qmake
CMake
My recommendation: Use qmake in case QtCreator is your IDE and you starts with Qt or C++. Use cmake in case you want to do any complex stuff in your build.
Both qmake and CMake work similary. See http://www.th-thielemann.de/development/cmake/cmake_qmake_to_cmake.html for a tutorial to migrate from qmake to CMake.