I have an app, created using the Marmalade cross-platform development SDK (i.e. the app bundle is not built with Xcode), which is currently displaying as a scaled up 1536x2048 resolution, instead of the full-size 2048x2732 resolution.
I am using a Launch Storyboard LaunchScreen.nib
, which was copied over from an app which does display at the correct resolution.
The Info.plist contains the lines:
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
The storyboard displays on launch, but the app displays at the wrong resolution. (Easily visible by looking at the OS-rendered status bar.)
What else is required to get the app to run at the correct resolution?